The art of menus

20/12/2007

While working on my upcoming game, Bounce, I have faced difficulties, challenges and problems - Some bit of code I wrote doesn’t work how I wanted it, the new graphics don’t work together, etc. etc. But the hardest thing I have attempted so far has been making a menu.

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Tanks Clone

19/12/2007

Back in the day I was addicted to the game tanks. So a little while ago I decided to have a go at making a tanks clone. Since it has now been a very long time since I worked on it and all it’s doing is collecting dust, I’ve decided to post the .fla here for download.

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Getting your tutorials out there

10/12/2007

If you’ve written a great tutorial, that’s awesome. But how are you going to get it out there, and get people to visit it? The answer? Submit it to as many tutorial sites as you can, and cruise along for the ride.

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Bounce - Physics based platformer

6/12/2007

Bounce is a new game that I will be posting progress reports about. All I can say right now is that it will be a physics based platform(ish) game with a built-in level editor.

Some sketches I have done:

Bounce Stage 1

Stage 1 2

I’ve started work on the game and have built a basic engine and the level editor. More updates to come.

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Update on monetizing a flash game

16/11/2007

After three days of being online, floating shooter hasn’t done aswell as I thought it would have.

shootermochi.JPG

This isn’t as much as I had hoped for, by a long shot. But, still, this is ok. The game recieved reviews from players which help me in what I need to implement in the next game that I make. My name is out there and people are looking out for my next game.

As well as mochiads I have earned $0.20 from Kongregate’s ad sharing program. Not much for sure, but better than nothing.

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New game / experiment

13/11/2007

Yesterday I made a new game. The game took less than a day to complete and is called Floating Shooter.

I wanted to see how well I could monetize a Flash game that I had made in less than a day.

I submitted it to Newgrounds, Kongregate and Addicting Games to mixed reviews. Most said the game needed work, which is fair enough considering the time spent making it, but there were no negative reviews.

At the time of writing this, around 10 hours after I submitted the game, the game has had 443 ad impressions and has made $0.27 with mochiads.

Getting all these reviews was really helpful to me and I’ll make some drastic changes to the game based on them.

Link: Play the game.

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How to make particle explosions

10/11/2007

As a bit of a treat, I’m going to show you how to make particle “explosions” that will come in handy in games, visulisations or other projects.

Here is what we’ll be making: (click to create an explosion.)

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)

Download .zip source files here (6.83KB)

First of all, create a new Flash document. The width and height you choose doesn’t really matter.

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The citizens of Firefirefirefire

9/11/2007

Say hello to the newest residents of our game, the Citizens.

Protect these guys with your life. Once you run out of citizens, your game is over.

The features of these guys:

  • Walk around in random direction
  • If they are in a fire, their colour turns to red
  • If they are completely red they will explode in a designated time
  • You can cool them down by pouring water onto them

Screenshots:

A citizen

 These little green balls are the citizens of the burning town

Citizen is hot

This little fellah is really hot

Link: Play the game

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What’s this Gamersgarden thing, anyway?

8/11/2007

The plan for gamersgarden is to make it a user-driven Flash games website. Users will have the chance to submit and vote on games, therefore increasing the size of our Flash-game library. Competitions will be run, forums opened and games played.

The site will be written by Trevor and I, mostly in PHP. The site will hopefully be completed by February 08 :).

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Firefirefirefire

7/11/2007

The first game Gamersgarden will be producing will be a game called fire fire fire fire. The game involves putting out fires, strangely enough. Click and hold the mouse to release water which will put out the fires.

Some features the game will include:

  • Ability to buy fireman at the end of each level
  • Firemen walk around by themselves putting out fires
  • Upgradeable water tank/power of water
  • 50 levels of increasing difficulty

The game is still in beta mode so there’s still a lot of work to do.

Screenshots:

Firefirefirefire Screenshot 1

Put out fires with your mouse

Firefirefirefire Screenshot 2

These little round firemen shoot the fires

Link: Play the game

 

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