Pretty Music
13/04/2008Just an experiment using the SoundMixer and BitmapData class.
Where gamers grow… Somehow
Archive of articles classified as "Flash"
Back homeI’m a big fan of tanks. Previously, I wrote about a tank clone written in ActionScript 2.0. This tutorial will show you how to make tanks using OOP in ActionScript 3.0. Therefore, I am assuming that everyone is using Adobe® Flash® CS3. This is what we will be making today:
I will work on a sequel for bounce.
Any suggestions? Post them here.
Here’s something I’ve been working on lately - It’s ultimately going to be a platformer/shooting game. For now, I have been working on the weapons. I’ve got a sort of good system worked out for changing and assigning weapons and giving different weapons different attributes. Here is the game so far: Read the rest of this article »
Just thought I’d share the start of a new Flash game that I’m working on. It’s called UFO at the moment - pretty silly, I know, but it’s a work in progress. Actually, I’m thinking of calling it Terrestrial Carnage.
The game will be a defense game - you work your way through levels, destroying enemies and seeing how long you can last. You will also be able to beam up important enemies, but more to come on that at a later date.
And by the way, you are the UFO. Read the rest of this article »
While working on my upcoming game, Bounce, I have faced difficulties, challenges and problems - Some bit of code I wrote doesn’t work how I wanted it, the new graphics don’t work together, etc. etc. But the hardest thing I have attempted so far has been making a menu.
Back in the day I was addicted to the game tanks. So a little while ago I decided to have a go at making a tanks clone. Since it has now been a very long time since I worked on it and all it’s doing is collecting dust, I’ve decided to post the .fla here for download.
Bounce is a new game that I will be posting progress reports about. All I can say right now is that it will be a physics based platform(ish) game with a built-in level editor.
Some sketches I have done:


I’ve started work on the game and have built a basic engine and the level editor. More updates to come.
After three days of being online, floating shooter hasn’t done aswell as I thought it would have.
This isn’t as much as I had hoped for, by a long shot. But, still, this is ok. The game recieved reviews from players which help me in what I need to implement in the next game that I make. My name is out there and people are looking out for my next game.
As well as mochiads I have earned $0.20 from Kongregate’s ad sharing program. Not much for sure, but better than nothing.