Where gamers grow… Somehow

Big Platformer Update

Have decided to pull it off gamersgarden.com and put it on FGL instead. This means I can get more exposure from developers and potential sponsors, while only updating the single file. http://www.flashgamelicense.com/view_game.php?game_id=2686

12 Comments

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I really like the dynamic camera(just like in the game Soldat if you’ve played it) I just think that if the mouse is all the way to the right of the screen then the player should be at the left. It gives a larger field of view.

Comment by ZealousZephyr on September 1, 2008 8:09 am

I found a little bug:
if you choose a big gun and shoot to the floor you fly, thats ok, but if you are flying and press up make the jump again.
Nice game :)

Comment by Daniel on September 2, 2008 8:57 am

Cheers Daniel, I’ve fixed that bug.

Comment by Andrew on September 2, 2008 9:43 pm

You should definitely be able to kill/crush enemies with gravity gun-d crates. And they should take fall damage too :)

Comment by FrozenHaddock on September 8, 2008 12:47 am

Hey, looks great so far man, nice job. However if I stand on the wall on the end it seems to make me fly right none stop.

Comment by BigBill on September 10, 2008 5:18 pm

This is looking pretty good so far. I really like the concept. Like FrozenHaddock said, enemies should be able to be crushed by falling boxes.Very promising. Keep up the good work

Comment by Andy Cook on September 11, 2008 6:51 am

Thanks BigBill - I’ve fixed that bug.

Latest update: Have made enemies turn into ragdollish bodies after you kill them. You can pick them up and throw them if you like.

As for being crushed by crates and falling objects: That is coming :)

Comment by Andrew on September 11, 2008 9:18 pm

If you reach the end level event, whilst gravity-ing something, it gets stuck in midair.

Also, good to hear crushing is coming.

Comment by FrozenHaddock on September 13, 2008 5:54 am

I get this error
TypeError: Error #1010: A term is undefined and has no properties.
at Box2D.Collision::b2BroadPhase/QuerySegment()
at Box2D.Dynamics::b2World/Raycast()
at Box2D.Dynamics::b2World/RaycastOne()
at Rampage::Main/DrawRaycast()
at Rampage::Main/mousePressed()

Comment by HiddenSpartan on September 13, 2008 11:00 am

Cheers Haddock - Wouldn’t have actually picked that up without you mentioning it :)

HiddenSpartan - thanks, I’m not sure how to fix that yet but I’m aware of it :)

Comment by Andrew on September 13, 2008 11:39 am

@Andrew you said you fixed the bug but….. still happens to me :P , this time with the Rocket Launcher, you shoot the floor down to you so you fly then press up and make the jump. One question how you make the infinite ammo for the guns? and the infinite symbol? :O. Love the game hope ypu finished soon

Comment by Daniel on September 16, 2008 2:23 am

Daniel - I fixed it for a limited amount of time, had some more problems with it, reverted to the old one and put it on the ‘Things to fix’ list :P

And for the Infinite ammo… Simply: Weapon.Ammo = Infinity; And to display the symbol for infinity, use this: ∞

:)

Comment by Andrew on September 16, 2008 10:51 am

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