Just an experiment using the SoundMixer and BitmapData class.
I’m a big fan of tanks. Previously, I wrote about a tank clone written in ActionScript 2.0. This tutorial will show you how to make tanks using OOP in ActionScript 3.0. Therefore, I am assuming that everyone is using Adobe® Flash® CS3. This is what we will be making today:
Up and Down arrow keys to rotate turret. Space to fire, pgUp and pgDown to adjust power.
I will work on a sequel for bounce
Any suggestions? Post them here.
My latest complete game.
Here’s something I’ve been working on lately - It’s ultimately going to be a platformer/shooting game. For now, I have been working on the weapons. I’ve got a sort of good system worked out for changing and assigning weapons and giving different weapons different attributes. Here is the game so far: Continue reading ‘Shooting Game Prototype’
Just thought I’d share the start of a new Flash game that I’m working on. It’s called UFO at the moment - pretty silly, I know, but it’s a work in progress. Actually, I’m thinking of calling it Terrestrial Carnage.
The game will be a defense game - you work your way through levels, destroying enemies and seeing how long you can last. You will also be able to beam up important enemies, but more to come on that at a later date.
And by the way, you are the UFO. Continue reading ‘New Flash game - UFO’
While working on my upcoming game, Bounce, I have faced difficulties, challenges and problems - Some bit of code I wrote doesn’t work how I wanted it, the new graphics don’t work together, etc. etc. But the hardest thing I have attempted so far has been making a menu.
Back in the day I was addicted to the game tanks. So a little while ago I decided to have a go at making a tanks clone. Since it has now been a very long time since I worked on it and all it’s doing is collecting dust, I’ve decided to post the .fla here for download.
If you’ve written a great tutorial, that’s awesome. But how are you going to get it out there, and get people to visit it? The answer? Submit it to as many tutorial sites as you can, and cruise along for the ride.
Bounce is a new game that I will be posting progress reports about. All I can say right now is that it will be a physics based platform(ish) game with a built-in level editor.
Some sketches I have done:


I’ve started work on the game and have built a basic engine and the level editor. More updates to come.
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